9/17/2023 0 Comments Suikoden v map![]() The skills, which in Suikoden III were made perhaps a bit too powerful, are scaled back in certain ways (limited to two equipped skills per character) while being greatly expanded on in other ways (through the epic skills, mostly) and become a way to both customize characters to suit individual playing styles and also make some truly fucking powerful characters. Instead of just a single row of four characters, the game allows the player to choose formations, each of which gives different bonuses and abilities and each of which works best with different combinations of characters. Suikoden V does just the opposite, taking the combat and skill elements of Suikoden II and III and mashing them together into a whole that works without breaking the mechanics or taking away challenge. ![]() Suikoden IV stepped away from a lot of the elements of the series, simplifying them in a probable attempt to remain accessible. And I loved every minute of it (except maybe the checkers). It was like getting a love letter in the mail. Some people really don’t like the opening section of the game, and others might balk at the time involved (it’s by far the longest game of the series). The fifth game suffers perhaps for being so late in the series, and following a critically “meh” release. ![]() Not nearly so heretical as being a fan of Suikoden IV, but also I feel without the hot and cold reception of Suikoden III. I’m actually not sure how controversial this opinion is. ![]()
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